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PS3 ControllerIn a surprising turn of events, The National Academy of Television Arts and Sciences has just announced that PS3’s sixaxis wireless controller gained the Technology & Engineering Emmy for bringing innovation to next-gen games. Although it is a bit odd to see how the NATAS oversaw what Nintendo brought on the market as truly revolutionary (the Wii controllers), we have to admit that the motion sensing capabilities of Sixaxis are indeed something gamers have been wanting.

“The overwhelming consumer demand and critical acclaim for PS3 is a testament of the platform’s strength and the industry’s desire for a true next-generation entertainment system,” boasted Jack Tretton, president and CEO, SCEA. “The full potential of this powerful machine has yet to be realized what you’ve seen so far is just a taste of what will be on the table for 2007 and years to come.

SIXAXIS is also a palindrome meaning it is the same word if spelt backwards. The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan.

The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console.

A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The wired controller for the PS2 has something called “force-feedback”. The Sixaxis lacks this option and Sony has no plans of introducing it anytime soon, despite fans’ outrage. Moreover, Sony will not support any force feedback technology in its next-generation games, regardless of the controller used.

“All PS3 games are programmed for the Sixaxis which doesn’t have force feedback, therefore the force feedback in the wheels won’t be recognized.” It seems Sony’s decision to cancel any force-feedback on PS3 games is determined by the legal issues the Japanese giant encountered with Immersion, the company that patented the rumble technology used by Sony.


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